增加用户认证、等级、徽章与积分体系,并优化管理后台体验。
覆盖站长调账与积分解锁内容;后台按审核优先分组导航,仪表盘展示待办,用户管理改为成员目录式布局。 Co-authored-by: Cursor <cursoragent@cursor.com>
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34
model/level.go
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34
model/level.go
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@@ -0,0 +1,34 @@
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package model
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// LevelThresholds 各等级所需最低 Exp(下标 0 对应 Lv1)
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var LevelThresholds = []int{0, 20, 50, 100, 200, 400, 800, 1500, 3000, 5000}
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// LevelFromExp 由经验推导等级(1–10)
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func LevelFromExp(exp int) int {
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if exp < 0 {
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exp = 0
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}
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level := 1
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for i, th := range LevelThresholds {
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if exp >= th {
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level = i + 1
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}
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}
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return level
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}
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// ExpForLevel 某等级的门槛 Exp(超出范围则钳制)
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func ExpForLevel(level int) int {
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if level < 1 {
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level = 1
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}
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if level > len(LevelThresholds) {
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level = len(LevelThresholds)
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}
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return LevelThresholds[level-1]
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}
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// MaxLevel 最高等级
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func MaxLevel() int {
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return len(LevelThresholds)
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}
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